Real Money Transaction or Real-Money Trading (RMT), a big part of the online gaming world has been targeted by the authors of Trojan spyware. Trojan spyware, which is aimed at turning a profit, targets both online banks & online games. RMT takes place while people playing online games buy and sell accessories, currencies, items and further in-game bits and pieces for real money. Whereas Trojan spyware invades bank & credit card accounts are evidently against the law, hardcore gamers regards RMT as immoral, though technically legal.

Samir Kirouani, Senior Sales Engineer, Trend Micro Middle East and Africa says,

Trend Micro currently detects 7,008 bank-related spyware, and 3,636 online game-related spyware.’ ‘In both cases, the purpose of spyware is to steal account information. Once a bank account is compromised, the money is taken and the spyware has achieved its goal. Profiting from game accounts is more complicated. The only way to profit from stolen game accounts is to sell the account’s contents. However, if you think online banks hold more money than virtual realms, it’s best to think again.

In 2001, a gamer estimated the worth of one unit of the currency of a country in the online game Everquest as being worth over one Japanese Yen. In 2005, a game currency price research site, gameusd.com guestimated the worth of single World of Warcraft gold unit at US$0.60. Till the starting of 2006, the worth of the gold had come down to nearly one-tenth of its previous value.

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